In March 2019, Forcefield was introduced.In December 2017, Glass was introduced.In early 2017, Brick and Wood Planks were revamped.In the summer of 2015, Neon, which glows when the quality is set to 6 or higher, was added.In the summer of 2014, Cobblestone, Metal, and Wood Planks were released as new materials.In late October 2013, Brick, Fabric, Granite, Marble, Pebble and Sand were released as new materials.In late 2010/early 2011, Brass was removed as a material.In the CheckLabelSwitch script, we can set up a tween response to run different tween animations on one object, in this case we’re running different tween animations on the Lens Flare object based on scanned result changing from ‘Indoor’ to ‘Outdoor’ and vice versa. ![]() ![]() Material is an Enum type property of BasePart (including MeshPart) that changes the texture of a Part or UnionOperation and in some cases reflectance and transparency. In the example provided the scanType is set to be Places, and it is checking if the scanned result has switched from Indoor to Outdoor.
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